Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Tonoao

Appearances
4
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
4
100.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-01 06:28:43
3d ago
Top hotspot
14YI-D
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 14YI-D is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Feed Team 6 (The Glory Holers).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
14YI-D 2 0 2 2026-04-01 06:28:43
TDE4-H 2 0 2 2026-03-25 08:46:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Feed Team 6 The Glory Holers 2
King For Crazy Test Alliance Please Ignore 1
KillTronic Test Alliance Please Ignore 1

Final-blow hulls

Hull Events
Dramiel 2
Nightmare 2