Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Shai-Huludd

Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
11
Distinct systems in window
Newest visible event
2026-04-05 10:09:12
5d ago
Top hotspot
Uuhulanen
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Uuhulanen is the strongest visible hotspot with 1 appearances (1 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: Most common visible victim entity: CorpOpp.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Uuhulanen 1 1 0 2026-04-05 10:09:12
Doza 1 1 0 2026-04-04 16:47:10
Nasreri 1 1 0 2026-04-04 15:07:49
Tekaima 1 1 0 2026-04-04 14:28:33
Kobam 1 1 0 2026-04-04 07:58:24
Amane 1 1 0 2026-03-31 13:35:35
Arant 1 1 0 2026-03-30 12:56:25
Pera 1 1 0 2026-03-29 11:53:49
Tadadan 1 1 0 2026-03-29 07:07:07
Keproh 1 1 0 2026-03-28 15:03:32
Bania 1 1 0 2026-03-23 14:01:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
CorpOpp 1
Baiyu Lou 1
Moradores del Vacio 1
Science and Trade Institute 1
Knights of the Pink Claw Another- Heaven 1
Royal Amarr Institute 1
Node Six 1
University of Caille 1
Chopping Block Industries 1
Imperial Academy 1

Victim hulls

Hull Events
Gila 6
Stormbringer 2
Mackinaw 1
Ishtar 1
Cerberus 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.