Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Lintel

Appearances
5
Visible killmail appearances
Kills
5
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-01 23:10:07
9d ago
Top hotspot
L1YK-V
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: L1YK-V is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: The W.O.L.F (What Could Possibly Go Wr0ng).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
L1YK-V 3 3 0 2026-04-01 22:30:32
FVQF-W 1 1 0 2026-04-01 23:10:07
R3P0-Z 1 1 0 2026-04-01 22:36:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The W.O.L.F What Could Possibly Go Wr0ng 2
Funeral Parlar. D3ad End 1
Ishikara Mechatronic Systems D3ad End 1
Cogwerks Co. Paws n Claws Collective 1

Victim hulls

Hull Events
Drake Navy Issue 1
Drake 1
Claymore 1
Sabre 1
Mobile Large Warp Disruptor I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.