Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Amarr Tax Man

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
11
Distinct systems in window
Newest visible event
2026-04-26 21:47:45
1d ago
Top hotspot
Perbhe
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Perbhe is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Silent Sojourner.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Perbhe 4 4 0 2026-04-24 21:33:55
Anath 4 4 0 2026-04-12 16:50:20
Irmalin 3 3 0 2026-04-26 21:47:45
Claini 3 3 0 2026-04-24 22:31:28
Vezila 3 3 0 2026-04-20 18:57:30
Amafi 2 2 0 2026-04-20 20:59:34
Nahrneder 1 1 0 2026-04-18 21:18:54
Sassecho 1 1 0 2026-04-18 20:42:39
Ashmarir 1 1 0 2026-04-18 20:19:23
Zephan 1 1 0 2026-04-18 20:14:21
Baratar 1 1 0 2026-03-31 23:02:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Silent Sojourner 4
Science and Trade Institute 2
Gummibaeren 2
Black Rose Inc. Weapons Of Mass Production. 2
Slate Holdings 2
RUNA CORP Can i bring my Drake... 1
The three Rabbi Commercial Artel 1
Gold Bullet Inc 1
Absolute Order Absolute Honor 1
Plenitude Industrial Group Plenitude Alliance 1

Victim hulls

Hull Events
Capsule 4
Occator 3
Vargur 2
Kronos 2
Vexor Navy Issue 2
Deluge 1
Stormbringer 1
Myrmidon 1
Mackinaw 1
Nighthawk 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.