Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Umhambi Wemithala

Appearances
12
Visible killmail appearances
Kills
12
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-03 17:54:53
7d ago
Top hotspot
3-FKCZ
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 3-FKCZ is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Godless Horizon. (OnlyFleets.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
3-FKCZ 6 6 0 2026-03-13 19:25:12
K7D-II 2 2 0 2026-03-13 20:45:03
V-LEKM 2 2 0 2026-03-13 19:41:27
8-AA98 1 1 0 2026-04-03 17:54:53
1M4-FK 1 1 0 2026-03-13 21:22:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Godless Horizon. OnlyFleets. 2
New Eden Shipyards Sigma Grindset 2
StoneDogS Weapons Of Mass Production. 1
Heavenly Armament Pavilion Weapons Of Mass Production. 1
Revival. OnlyFleets. 1
Order 68 Weapons Of Mass Production. 1
Epiphany of the almighty omnipotent Sphynx Weapons Of Mass Production. 1
Black Layer Syndicate Weapons Of Mass Production. 1
evod logistics Project Oasis 1
ARDCO Plenitude Alliance 1

Victim hulls

Hull Events
Falcon 2
Capsule 2
Jackdaw 1
Eris 1
Heretic 1
Sigil 1
Gila 1
Ishtar 1
Arazu 1
Raven 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.