Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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CcCcO

Appearances
9
Visible killmail appearances
Kills
1
11.1% of appearances
Losses
8
88.9% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 17:28:07
10d ago
Top hotspot
QSF-EJ
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: QSF-EJ is the strongest visible hotspot with 4 appearances (1 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Light Spot Poacher (Fraternity.).
Threat profile: Most common visible final-blow threat: Chaos arbiter (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
QSF-EJ 4 1 3 2026-03-15 13:39:30
XX9-WV 2 0 2 2026-03-27 17:28:07
CL-IRS 2 0 2 2026-03-15 08:37:07
PUWL-4 1 0 1 2026-03-26 15:12:05

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Light Spot Poacher Fraternity. 1

Victim hulls

Hull Events
Confessor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2
NO PANIC GROUP Fraternity. 2
New Eden Light Point College Fraternity. 1
TpycuKu IIopBaJIucb Bright Side of Life 1
Sunset Red Activity Club Insidious. 1
Crimea Mining Corp Bright Side of Life 1

Final-blow hulls

Hull Events
Proteus 2
Harpy 2
Tengu 1
Sabre 1
Cynabal 1
Ishtar 1