Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Archondr Uitoh

Appearances
10
Visible killmail appearances
Kills
10
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-05 11:56:03
4d ago
Top hotspot
Y9-MDG
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y9-MDG is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: TEST Infrastructure as a Service (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y9-MDG 4 4 0 2026-03-17 22:48:20
J-RQMF 3 3 0 2026-03-11 23:32:27
Atioth 1 1 0 2026-04-05 11:56:03
RFGW-V 1 1 0 2026-04-05 11:47:44
VSJ-PP 1 1 0 2026-04-04 19:54:56

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
TEST Infrastructure as a Service Test Alliance Please Ignore 2
Absolute Order XVIII Absolute Will 1
Assistant for Tax Fugitives Curatores Veritatis Alliance 1
Baba Yagas The Initiative. 1
Primal Instinct Inc. The Initiative. 1
Ember Inc. Curatores Veritatis Alliance 1
TFT Military Complex Fraternity Auxiliary 1
The Sapphire Liontooth Association Curatores Veritatis Alliance 1
DERUS ORDER The Initiative. 1

Victim hulls

Hull Events
Muninn 3
Metenox Moon Drill 1
Moros Navy Issue 1
Ansiblex Jump Bridge 1
Rorqual 1
Nidhoggur 1
Phoenix 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.