Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Terma Hucel-Ge

Appearances
41
Visible killmail appearances
Kills
41
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-03 15:19:08
4d ago
Top hotspot
NY6-FH
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: NY6-FH is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: Ascendance (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
NY6-FH 23 23 0 2026-03-29 06:13:39
7D-0SQ 9 9 0 2026-04-03 15:19:08
P-33KR 4 4 0 2026-03-22 13:19:52
RP2-OQ 2 2 0 2026-03-21 12:28:52
NDH-NV 1 1 0 2026-03-29 06:15:49
4-HWWF 1 1 0 2026-03-25 00:46:51
VG-6CH 1 1 0 2026-03-22 12:42:03

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ascendance Goonswarm Federation 4
Arknights. Fraternity. 2
Ministry of Offense Goonswarm Federation 2
KarmaFleet Goonswarm Federation 2
Deep Space Conquerors Goonswarm Federation 1
Hollow United Garuda Fraternity. 1
Kun-Lun Goonswarm Federation 1
Sniggerdly Pandemic Legion 1
Rusty Dragons Fraternity. 1
Amped. Goonswarm Federation 1

Victim hulls

Hull Events
Cyclone Fleet Issue 19
Zealot 5
Hurricane Fleet Issue 4
Vedmak 2
Damnation 2
Sabre 2
Huginn 2
Mobile Cynosural Inhibitor 1
Eos 1
Mobile Medium Warp Disruptor I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.