Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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AXLBYD

Appearances
50
Visible killmail appearances
Kills
50
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-07 07:54:35
4d ago
Top hotspot
Otsasai
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Otsasai is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Knight of Zero Ultra (Out of the Blue.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Otsasai 26 26 0 2026-04-04 14:21:30
H-5GUI 10 10 0 2026-03-28 16:39:47
7-K5EL 5 5 0 2026-03-28 15:36:01
Atioth 3 3 0 2026-04-07 07:54:35
MR4-MY 3 3 0 2026-03-28 15:21:06
D-I9HJ 2 2 0 2026-03-28 16:03:47
Obe 1 1 0 2026-04-04 14:12:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Knight of Zero Ultra Out of the Blue. 22
Alkaid Broken Army The Initiative. 7
Memento. Mori. Goonswarm Federation 2
Cosmos Collective Goonswarm Federation 2
Kun-Lun Goonswarm Federation 2
Peoples Liberation Army Goonswarm Federation 1
Angry Midlife Aliens Goonswarm Federation 1
The Graduates The Initiative. 1
KarmaFleet Goonswarm Federation 1
Cloaked Goof Goonswarm Federation 1

Victim hulls

Hull Events
Caracal Navy Issue 13
Svipul 5
Capsule 5
Osprey Navy Issue 4
Exequror Navy Issue 2
Sabre 2
Azariel 1
Stork 1
Fortizar 1
Hecate 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.