Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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EMON00B1E

Appearances
3
Visible killmail appearances
Kills
1
33.3% of appearances
Losses
2
66.7% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-15 06:52:17
22d ago
Top hotspot
ZA9-PY
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: ZA9-PY is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: Deadly Dozen Mans (Can i bring my Drake...).
Threat profile: Most common visible final-blow threat: Q-Zar (Can i bring my Drake...).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
ZA9-PY 3 1 2 2026-03-15 06:52:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Deadly Dozen Mans Can i bring my Drake... 1

Victim hulls

Hull Events
Huginn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Q-Zar Can i bring my Drake... 1
Deadly Dozen Mans Can i bring my Drake... 1

Final-blow hulls

Hull Events
Hurricane 2