Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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MeganLovesGreatDanes

Appearances
5
Visible killmail appearances
Kills
5
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 23:19:00
5d ago
Top hotspot
QCKK-T
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: QCKK-T is the strongest visible hotspot with 1 appearances (1 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Republic Military School.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
QCKK-T 1 1 0 2026-04-04 23:19:00
T-8UOF 1 1 0 2026-04-01 21:44:25
LC-1ED 1 1 0 2026-03-29 13:15:02
Z-6YQC 1 1 0 2026-03-15 21:29:09
F7-ICZ 1 1 0 2026-03-13 22:12:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Republic Military School 1
Cyrk stracencow 1
Raised by Wolves Intaki-Business Logistics Union 1
Renegade Raccoons Renegade Raccoon Society 1
University of Caille 1

Victim hulls

Hull Events
Proteus 1
Exequror Navy Issue 1
Maelstrom 1
Redeemer 1
Stabber Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.