Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

BiggerBeard

Appearances
25
Visible killmail appearances
Kills
25
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-05 11:17:59
1d ago
Top hotspot
Atioth
19 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 19 appearances (19 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 19 19 0 2026-04-05 11:17:59
H-UCD1 5 5 0 2026-04-04 02:22:02
U6D-9A 1 1 0 2026-03-30 17:28:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 4
Dreddit Community College Test Alliance Please Ignore 3
STARCHASER Inc Fraternity. 2
Space Colony Synergy of Steel 1
CENTURIONES IMPERIALES Fraternity. 1
Gladius Tenebris Fraternity. 1
The Northerners Fraternity. 1
Destructive Influence Northern Coalition. 1
Bite the pillow Olde Guarde Historical Preservation Society 1
TEST Infrastructure as a Service Test Alliance Please Ignore 1

Victim hulls

Hull Events
Maelstrom 9
Astrahus 4
Catalyst Navy Issue 1
Magus 1
Athanor 1
Rokh 1
Sabre 1
Heretic 1
Vulture 1
Basilisk 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.