Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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dida b

Appearances
9
Visible killmail appearances
Kills
7
77.8% of appearances
Losses
2
22.2% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-25 13:14:27
16d ago
Top hotspot
0Y1-M7
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0Y1-M7 is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Power Of Gods (Wild Souls).
Threat profile: Most common visible final-blow threat: Friendship..

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0Y1-M7 5 5 0 2026-03-20 13:01:40
7R5-7R 2 2 0 2026-03-13 12:53:22
DSS-EZ 1 0 1 2026-03-25 13:14:27
MB4D-4 1 0 1 2026-03-15 08:26:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Power Of Gods Wild Souls 5
10 Potatoes Project Potato 2

Victim hulls

Hull Events
Catalyst Navy Issue 2
Exequror Navy Issue 2
Osprey Navy Issue 1
Sabre 1
Caracal 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Friendship. 1
The Tuskers The Tuskers Co. 1

Final-blow hulls

Hull Events
Draugur 1
Brutix Navy Issue 1