Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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NCGGG

Appearances
7
Visible killmail appearances
Kills
1
14.3% of appearances
Losses
6
85.7% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-05 15:02:54
6d ago
Top hotspot
YZ9-F6
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: YZ9-F6 is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: SoT (DarkSide.).
Threat profile: Most common visible final-blow threat: Chaos arbiter (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
YZ9-F6 4 0 4 2026-03-18 13:59:14
Jark 2 0 2 2026-03-18 14:29:07
6Q-R50 1 1 0 2026-04-05 15:02:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
SoT DarkSide. 1

Victim hulls

Hull Events
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Chaos arbiter Fraternity. 4
AEGIS 2

Final-blow hulls

Hull Events
Hurricane 3
Elite Imperial Navy Crusader 2
Oracle 1