Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Usi Raiken Shi

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-31 00:52:50
6d ago
Top hotspot
Esesier
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Esesier is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Esesier 6 6 0 2026-03-31 00:27:05
Athounon 4 4 0 2026-03-28 17:39:00
Anchauttes 3 3 0 2026-03-30 23:21:12
Evaulon 2 2 0 2026-03-30 23:45:22
Aldranette 1 1 0 2026-03-31 00:52:50
Mercomesier 1 1 0 2026-03-28 18:13:58
Nennamaila 1 1 0 2026-03-28 01:04:23
Frarie 1 1 0 2026-03-28 00:44:27

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 6
Genstar Reloaded 4
Legion Ascending Fraternity. 2
Stay Frosty. A Band Apart. 1
Fox of Resistance Northern Coalition. 1
Primal Instinct Inc. The Initiative. 1
Federal Defense Union 1
The Dark Wheel Corporation The Dark Wheel Alliance 1
Commando Guri 1
Black Rabbits Black Rabbit. 1

Victim hulls

Hull Events
Algos 9
Customs Office 4
Brutix Navy Issue 1
Exequror Navy Issue 1
Drake 1
Flycatcher 1
Thorax 1
Atron 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.