Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Out1s

Appearances
6
Visible killmail appearances
Kills
6
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-01 05:34:18
6d ago
Top hotspot
Gayar
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Gayar is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Gayar 3 3 0 2026-03-24 08:33:20
Angur 1 1 0 2026-04-01 05:34:18
Promised Land 1 1 0 2026-03-29 10:11:47
Access 1 1 0 2026-03-22 22:49:32

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 3
Naked Madness 1
HIGH SEC MINING CORP Main Stage Strip Miners Excavation and Exploration 1
Enigmous Prime 1

Victim hulls

Hull Events
Exequror Navy Issue 2
Alligator 1
Mobile Observatory 1
Vedmak 1
Harbinger 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.