Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Z-V-I-Z-D-U-N

Appearances
12
Visible killmail appearances
Kills
1
8.3% of appearances
Losses
11
91.7% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-27 10:25:47
10d ago
Top hotspot
99-0GS
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 99-0GS is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: Most common visible victim entity: Silent Sojourner.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
99-0GS 3 1 2 2026-03-13 07:30:06
N-RAEL 2 0 2 2026-03-27 10:25:47
M9U-75 2 0 2 2026-03-20 11:43:15
Z-7OK1 2 0 2 2026-03-08 14:10:26
O3-4MN 2 0 2 2026-03-08 10:35:21
AXDX-F 1 0 1 2026-03-17 07:32:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Silent Sojourner 1

Victim hulls

Hull Events
Flycatcher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 3
Silent Sojourner 2
Warriors tribe Dakka Fleet 2
Questionable Tactics Average Skill 2
Hoover Inc. Snuffed Out 1
Lowlife. Snuffed Out 1

Final-blow hulls

Hull Events
Cynabal 2
Cenotaph 1
Harbinger Navy Issue 1
Gistum Centurion 1
Gistum Phalanx 1
Sabre 1
Sin 1
Redeemer 1
Gist Warlord 1
Nemesis 1