Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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I-Just-Bought-This-Ship

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-10 18:58:04
16h ago
Top hotspot
Itamo
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Itamo is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: TAI JI GONGFU (Dawn's Light).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Itamo 7 7 0 2026-04-10 18:58:04
Mitsolen 4 4 0 2026-04-01 15:42:51
Ahtulaima 2 2 0 2026-04-10 08:53:13
Kylmabe 2 2 0 2026-04-06 19:00:33
Jatate 2 2 0 2026-04-01 19:12:26
Muvolailen 2 2 0 2026-03-31 12:04:13
Vuorrassi 2 2 0 2026-03-29 13:46:02
Vaankalen 2 2 0 2026-03-18 16:22:40
Kamokor 1 1 0 2026-04-04 10:51:12

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
TAI JI GONGFU Dawn's Light 2
University of Caille 2
HIGH SEC MINING CORP Main Stage Strip Miners Excavation and Exploration 2
Caldari Provisions 1
Absolute Order II Absolute Honor 1
School of Applied Knowledge 1
Russian Space Academy PEPE SQUAD 1
H00D PATROL 1
Science and Trade Institute 1
My My Miya 1

Victim hulls

Hull Events
Gila 5
Retriever 5
Golem 2
Orca 2
Vexor Navy Issue 2
Pioneer Consortium Issue 1
Ikitursa 1
Porpoise 1
Endurance 1
Mobile Tractor Unit 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.