Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
65
Visible killmail appearances
Kills
65
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 20:30:58
5d ago
Top hotspot
Krirald
14 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Krirald is the strongest visible hotspot with 14 appearances (14 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: ISEEU Corporation (Observatory Great Bear).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Krirald 14 14 0 2026-03-31 21:35:29
Konola 11 11 0 2026-04-04 20:30:58
Nalvula 11 11 0 2026-03-29 19:46:00
J164732 11 11 0 2026-03-23 19:56:50
Komo 7 7 0 2026-04-01 02:47:56
Otanuomi 6 6 0 2026-03-14 22:45:45
Raravoss 5 5 0 2026-04-03 19:27:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ISEEU Corporation Observatory Great Bear 22
Zairon empire 6
Blank-Space Fraternity. 4
Astral Projection Inc. Can i bring my Drake... 4
BLOBinA Can i bring my Drake... 3
Chuangshi College ChuangShi Federation 2
Biomass and other waste recycling corporation Edem Critical. Mass. 2
Knights of the Dark Rose Insidious. 2
Original Sinners Pandemic Legion 2
Q-Zar Can i bring my Drake... 1

Victim hulls

Hull Events
Sleipnir 13
Nighthawk 8
Raven 8
Basilisk 6
Tengu 5
Mobile Large Warp Disruptor II 4
Kronos 3
Bifrost 2
Eris 2
Sabre 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.