Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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SnowKing

Appearances
8
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
8
100.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-07 07:00:11
2d ago
Top hotspot
Old Man Star
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Old Man Star is the strongest visible hotspot with 6 appearances (0 kills / 6 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Sons of Seyllin (Sedition.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Old Man Star 6 0 6 2026-04-07 07:00:11
Decon 2 0 2 2026-04-04 04:42:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Sons of Seyllin Sedition. 2
Banana-Republic. Shadow Cartel 2
Saint Michael's Army 2
Soul Takers Nourv Gate Security Commission 1
Douchingtons Nourv Gate Security Commission 1

Final-blow hulls

Hull Events
Coercer Navy Issue 2
Draugur 2
Bifrost 2
Hyperion 2