Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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KOT-CHOBA-ECT-BEHTYPY

Appearances
59
Visible killmail appearances
Kills
59
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
11
Distinct systems in window
Newest visible event
2026-03-29 01:43:40
11d ago
Top hotspot
Emolgranlan
14 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Emolgranlan is the strongest visible hotspot with 14 appearances (14 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: G Buzz Inc.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Emolgranlan 14 14 0 2026-03-29 01:43:40
Barkrik 13 13 0 2026-03-27 22:58:06
Hek 8 8 0 2026-03-23 03:21:04
Lanngisi 7 7 0 2026-03-15 21:53:03
Teonusude 6 6 0 2026-03-20 23:39:28
Nakugard 5 5 0 2026-03-27 23:25:42
Tvink 2 2 0 2026-03-13 08:32:20
Pator 1 1 0 2026-03-23 00:23:04
J221447 1 1 0 2026-03-21 21:23:09
Eystur 1 1 0 2026-03-21 12:21:02
Finanar 1 1 0 2026-03-20 00:29:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
G Buzz Inc 3
Republic Military School 3
Republic University 3
Pator Tech School 3
Z.E.D Industries 2
Sovaul Hermetic Enterprises 2
Federal Navy Academy 2
Subsidy H.R.S. Xagenic Freymvork 2
MemeDreme 2
Eto Bolt Corp 2

Victim hulls

Hull Events
Retriever 17
Mobile Tractor Unit 10
Mackinaw 9
Golem 4
Paladin 4
Procurer 3
Kronos 2
Hulk 2
Pioneer Consortium Issue 1
Fortizar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.