Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anyone-Want-To-Gank

Appearances
42
Visible killmail appearances
Kills
42
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
13
Distinct systems in window
Newest visible event
2026-04-10 08:37:28
2h ago
Top hotspot
Itamo
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Itamo is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Science and Trade Institute.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Itamo 8 8 0 2026-04-10 08:37:28
Vaankalen 6 6 0 2026-04-06 17:59:54
Jatate 5 5 0 2026-04-09 16:21:03
Muvolailen 5 5 0 2026-03-31 16:24:05
Umokka 4 4 0 2026-04-04 14:43:44
Ahtulaima 4 4 0 2026-04-01 07:48:24
Mitsolen 3 3 0 2026-04-01 09:50:05
Vuorrassi 2 2 0 2026-03-29 13:46:17
Piekura 1 1 0 2026-04-05 07:18:10
Kamokor 1 1 0 2026-04-04 10:51:12
Hageken 1 1 0 2026-03-29 15:30:29
Kylmabe 1 1 0 2026-03-16 20:02:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Science and Trade Institute 5
State War Academy 4
School of Applied Knowledge 2
H00D PATROL 2
Hedion University 2
Imperial Academy 2
Republic Military School 1
Abyss Explorers Corporation 1
Bacon Empire 1
Nuclear frigate 1

Victim hulls

Hull Events
Retriever 10
Gila 9
Covetor 4
Pioneer Consortium Issue 2
Mackinaw 2
Outrider 1
Pioneer 1
Mamba 1
Praxis 1
Jackdaw 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.