Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Scamysh

Appearances
4
Visible killmail appearances
Kills
2
50.0% of appearances
Losses
2
50.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-04 02:42:41
2d ago
Top hotspot
2EV-BA
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 2EV-BA is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: Most common visible final-blow threat: Zero Fun Allowed (xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
2EV-BA 2 0 2 2026-03-27 02:44:33
HLR-GL 1 1 0 2026-04-04 02:42:41
UAJ5-K 1 1 0 2026-04-01 17:51:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 1
Noir. Shadow Cartel 1

Victim hulls

Hull Events
Minokawa 1
Customs Office 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Zero Fun Allowed xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku 2

Final-blow hulls

Hull Events
Proteus 1
Sabre 1