Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Nightreing

Appearances
8
Visible killmail appearances
Kills
7
87.5% of appearances
Losses
1
12.5% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-02 02:38:23
6d ago
Top hotspot
B32-14
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B32-14 is the strongest visible hotspot with 5 appearances (4 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Squatch Squad.
Threat profile: Most common visible final-blow threat: Squatch Squad.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B32-14 5 4 1 2026-03-24 00:43:43
UDE-FX 2 2 0 2026-04-02 02:38:23
PX5-LR 1 1 0 2026-04-02 01:48:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Squatch Squad 2
The Zephyr Brigade SONS of BANE 2
Independent Pilots Association 1
Stars Corporate Group The Initiative. 1
KheshigFleet Fraternity. 1

Victim hulls

Hull Events
Thunderchild 1
Mobile Tractor Unit 1
Drake Navy Issue 1
Scythe Fleet Issue 1
Gila 1
Ishtar 1
Caracal 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Squatch Squad 1

Final-blow hulls

Hull Events
Scythe Fleet Issue 1