Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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firefly-02

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-29 05:28:45
8d ago
Top hotspot
Vard
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Vard is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Alkaid Broken Army (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Vard 11 11 0 2026-03-29 05:28:45
Dal 7 7 0 2026-03-28 06:34:05
Lantorn 4 4 0 2026-03-08 06:00:03
WW-KGD 3 3 0 2026-03-16 12:55:33
Siseide 1 1 0 2026-03-28 06:11:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Alkaid Broken Army The Initiative. 3
Rattini Tribe Minmatar Fleet Alliance 3
Spaghetti Militia 3
Scrap Iron Flotilla Electus Matari 2
Kill'em all. Let Bob sort'em out. Ushra'Khan 1
The Empyrean Order 1
Fwaming Dwagons Entropic Thunder 1
Genstar Reloaded 1
Rusty Angels 1
Anti Taxation Corporation 1

Victim hulls

Hull Events
Exequror Navy Issue 4
Typhoon 4
Thrasher Fleet Issue 3
Typhoon Fleet Issue 3
Vexor Navy Issue 2
Vedmak 1
Maulus Navy Issue 1
Osprey Navy Issue 1
Golem 1
Revelation 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.