Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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stoneyicicles

Appearances
31
Visible killmail appearances
Kills
31
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-31 14:53:20
7d ago
Top hotspot
C-LP3N
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: C-LP3N is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Hidden Star Legion (Dracarys.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
C-LP3N 16 16 0 2026-03-27 21:43:40
QCWA-Z 10 10 0 2026-03-31 14:53:20
S-1ZXZ 2 2 0 2026-03-15 15:23:21
J7YR-1 1 1 0 2026-03-31 13:51:15
P-VYVL 1 1 0 2026-03-15 19:23:41
6ZJ-SC 1 1 0 2026-03-15 19:08:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hidden Star Legion Dracarys. 5
Kuan.Dai.Shan Dracarys. 3
Bobs Wrath Kickstart my Heart 2
Kleiner Hai bois 2
Cloak and Daggers The Initiative. 2
Free Wind Riders Goonswarm Federation 2
PsyCorp 2
Solarmark Stellarium Alliance 2
Big Noob The Initiative. 2
B.O.P Supplication For Glorious Dracarys. 1

Victim hulls

Hull Events
Thrasher 10
Capsule 9
Exequror Navy Issue 5
Metenox Moon Drill 2
Mobile Small Warp Disruptor II 1
Eris 1
Wolf 1
Stiletto 1
Sentinel 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.