Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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PomidorkaTTxX

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-21 20:33:16
16d ago
Top hotspot
Q-02UL
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Q-02UL is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Infinite Point (The Initiative.).
Threat profile: Most common visible final-blow threat: Section XIII (OnlyFleets.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Q-02UL 3 1 2 2026-03-21 20:33:16
5-O8B1 1 0 1 2026-03-18 20:59:57
OE-4HB 1 1 0 2026-03-07 21:56:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Infinite Point The Initiative. 1
Frozen LLC No Visual. 1

Victim hulls

Hull Events
Onyx 1
Dominix 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Section XIII OnlyFleets. 1
DERUS ORDER The Initiative. 1
B.A.S.E.D The Initiative. 1

Final-blow hulls

Hull Events
Vargur 1
Hurricane 1
Cynabal 1