Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Section Operative VI

Appearances
328
Visible killmail appearances
Kills
328
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-05 04:34:32
1d ago
Top hotspot
MQ-NPY
166 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MQ-NPY is the strongest visible hotspot with 166 appearances (166 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: A Blessed Bean (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MQ-NPY 166 166 0 2026-03-28 01:58:49
YMJG-4 84 84 0 2026-03-09 20:39:52
RD-G2R 66 66 0 2026-04-05 04:34:32
BWF-ZZ 8 8 0 2026-03-15 17:05:50
2CG-5V 3 3 0 2026-03-28 03:40:47
Atioth 1 1 0 2026-03-31 13:44:32

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
A Blessed Bean The Initiative. 25
The Graduates The Initiative. 23
4S Corporation The Initiative. 13
Primal Instinct Inc. The Initiative. 12
Worthless Carebears The Initiative. 10
Deaths Consortium The Initiative. 10
Cool Beans Inc. The Initiative. 9
Infinite Point The Initiative. 8
Splash Inc. The Initiative. 7
Xynodyne The Initiative. 7

Victim hulls

Hull Events
Zealot 125
Hurricane 61
Ferox 41
Deimos 10
Armageddon 8
Scythe 8
Muninn 7
Svipul 5
Flycatcher 4
Guardian 4

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.