Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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NELPC Cyno 1

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-31 13:58:56
6d ago
Top hotspot
IMK-K1
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: IMK-K1 is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Wings Freedom.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
IMK-K1 9 9 0 2026-03-30 12:40:34
F-G7BO 5 5 0 2026-03-28 13:10:25
D7-ZAC 2 2 0 2026-03-31 13:58:56

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Wings Freedom. 2
Emperor Scythes The Initiative. 2
Iron Warriors Legion Ferrata Victrix 2
Kador Research and Production Inc Really Power Blob. Alliance 1
Academy of Russian Federation 1
Darkmoon Military Industrial Complex Goonswarm Federation 1
Salted Fish Inc The Black Shores 1
ANGELGARD. The Initiative. 1
The Order of Merlin Scumlords 1
Dawn's LightP Dawn's Light 1

Victim hulls

Hull Events
Omen Navy Issue 2
Capsule 2
Cenotaph 1
Vedmak 1
Proteus 1
Exequror Navy Issue 1
Harbinger 1
Vexor Navy Issue 1
Stabber Fleet Issue 1
Guardian 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.