Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Varjus

Appearances
101
Visible killmail appearances
Kills
101
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-19 01:58:28
21d ago
Top hotspot
D-I9HJ
99 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 99 appearances (99 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Arknights. (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 99 99 0 2026-03-11 03:34:27
D-GTMI 1 1 0 2026-03-19 01:58:28
IAS-I5 1 1 0 2026-03-11 01:23:53

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Arknights. Fraternity. 8
Fuxi Legion Fraternity. 7
Special law enforcement department Fraternity. 6
Fusion Enterprises Ltd Fraternity. 6
Stardust-Guardian Fraternity. 5
Phoenix City Fraternity. 4
Chaos arbiter Fraternity. 4
Lion Heart Development Group Fraternity. 3
Descendants of Shen Nong Fraternity. 3
Galactic Empire Co LTD Fraternity. 3

Victim hulls

Hull Events
Maelstrom 60
Rokh 32
Raven Navy Issue 6
Metenox Moon Drill 1
Scorpion Navy Issue 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.