Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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VasapeI

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-20 19:52:39
7d ago
Top hotspot
Kaunokka
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Kaunokka is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Development institute (C A M E L O T).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Kaunokka 11 11 0 2026-04-20 19:25:53
Komo 2 2 0 2026-04-20 19:38:59
M-OEE8 1 1 0 2026-04-20 19:52:39
Wirashoda 1 1 0 2026-04-20 18:56:52
Ahtila 1 1 0 2026-04-20 18:20:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Development institute C A M E L O T 3
x Never Regret x C A M E L O T 3
ISEEU Corporation Observatory Great Bear 2
Mongolian Fire Squad 1
angry bird's C A M E L O T 1
Casually drifting 1
Freyja Syndicate The Initiative. 1
Winter and Sun C A M E L O T 1
The funeral parl0r. The morgue. 1
richBichKORP 1

Victim hulls

Hull Events
Jackdaw 5
Capsule 2
Magnate Navy Issue 1
Praxis 1
Mobile Scan Inhibitor 1
Exequror Navy Issue 1
Heretic 1
Mobile Small Warp Disruptor I 1
Gnosis 1
Stabber 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.