Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Aishio Otichoda

Appearances
25
Visible killmail appearances
Kills
25
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-06 11:27:33
21h ago
Top hotspot
7-K5EL
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 7-K5EL is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
7-K5EL 17 17 0 2026-03-17 20:20:25
Alsavoinon 3 3 0 2026-03-13 20:54:33
Vlillirier 2 2 0 2026-03-13 20:57:36
6RCQ-V 1 1 0 2026-04-06 11:27:33
UMI-KK 1 1 0 2026-03-27 20:30:49
F7C-H0 1 1 0 2026-03-13 20:50:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 3
NO PANIC GROUP Fraternity. 2
Sniggerdly Pandemic Legion 2
Ketsumei Pandemic Legion 2
Fraternity Building Management Fraternity. 1
Environmental Hazard. Fraternity. 1
Gregarious Games Mechanized Federation Solyaris Chtonium 1
Bikini Bottom Surfer Pandemic Legion 1
Fraternity Logistics Fraternity. 1
Liga Freier Terraner Northern Coalition. 1

Victim hulls

Hull Events
Basilisk 5
Claymore 4
Flycatcher 4
Hurricane Fleet Issue 2
Standup Siren I 1
Nighthawk 1
Eris 1
Sabre 1
Sleipnir 1
Lachesis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.