Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Mpako6ec B yHTax

Appearances
37
Visible killmail appearances
Kills
37
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-27 20:34:11
1d ago
Top hotspot
Mahtista
24 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 24 appearances (24 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 24 24 0 2026-03-30 22:04:17
Rayl 8 8 0 2026-04-05 04:12:40
Mitsolen 2 2 0 2026-03-30 22:17:06
Talidal 1 1 0 2026-04-27 20:34:11
Keberz 1 1 0 2026-04-17 17:44:24
Jita 1 1 0 2026-03-30 22:24:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 11
8 Sins of Man Stray Dogs. 4
Spectral Syndicate Stray Dogs. 3
Virtus Crusade Brave Collective 2
Omni Defense Intelligence Network Brave Collective 2
Monitor Inc. Brave Collective 2
Rational Chaos Inc. Brave Collective 2
Lone Star Warriors Brave Collective 1
Brave Operations - Lollipop Division Brave Collective 1
South Sun Industries Brave Collective 1

Victim hulls

Hull Events
Guardian 11
Scorpion 5
Tempest 5
Athanor 2
Retribution 2
Vedmak 1
Monitor 1
Raitaru 1
Caldari Control Tower Small 1
Raven Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.