Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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K 423

Appearances
54
Visible killmail appearances
Kills
49
90.7% of appearances
Losses
5
9.3% of appearances
Hot systems
13
Distinct systems in window
Newest visible event
2026-04-10 14:43:19
8h ago
Top hotspot
Krirald
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Krirald is the strongest visible hotspot with 11 appearances (9 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Imperrors Children (7.62).
Threat profile: Most common visible final-blow threat: F1 Fighters (7.62).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Krirald 11 9 2 2026-03-31 14:52:26
Ignebaener 11 11 0 2026-03-17 14:44:51
F2OY-X 6 6 0 2026-04-10 14:43:19
Archee 5 5 0 2026-03-16 14:44:24
Otela 4 4 0 2026-03-25 16:15:13
Skarkon 3 3 0 2026-03-26 13:41:27
Harva 3 2 1 2026-03-24 16:29:24
M5-CGW 3 1 2 2026-03-22 12:21:59
Nani 3 3 0 2026-03-16 18:46:19
Kino 2 2 0 2026-03-17 15:46:35
Arvasaras 1 1 0 2026-03-31 11:23:59
Tunudan 1 1 0 2026-03-24 16:18:27

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Imperrors Children 7.62 11
F1 Fighters 7.62 7
Consultancy 7.62 6
ChuangShi Wings Freedom. 6
Darth Rodger 3
AZERBAIJAN TECHNOLOGY 2
average poch pve Rote Works 2
S.A. NERV Critical. Mass. 1
karura creations 7.62 1
Science and Trade Institute 1

Victim hulls

Hull Events
Barghest 8
Sleipnir 6
Flycatcher 5
Drake Navy Issue 4
Sabre 4
Machariel 4
Loki 3
Paladin 3
Eris 3
Kronos 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
F1 Fighters 7.62 1
Dishonorable Duel Disturbance Deepwater Hooligans 1
Imperrors Children 7.62 1
Red's Swashbucklers Corp Can i bring my Drake... 1
War Tactical Groups DarkSide. 1

Final-blow hulls

Hull Events
Kronos 1
Paladin 1
Sabre 1
Apocalypse Navy Issue 1
Purifier 1