Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Masondo

Appearances
8
Visible killmail appearances
Kills
2
25.0% of appearances
Losses
6
75.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-29 14:24:00
8d ago
Top hotspot
00GD-D
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 00GD-D is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Goat to Go (The Initiative.).
Threat profile: Most common visible final-blow threat: Goat to Go (The Initiative.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
00GD-D 3 1 2 2026-03-29 14:24:00
V6-NY1 2 0 2 2026-03-20 20:25:07
BKG-Q2 2 1 1 2026-03-16 21:15:02
B8O-KJ 1 0 1 2026-03-11 15:50:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Goat to Go The Initiative. 1
Kriegsmarinewerft Goonswarm Federation 1

Victim hulls

Hull Events
Hound 1
Vagabond 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Goat to Go The Initiative. 2
Unknown corporation 1
DERUS ORDER The Initiative. 1
Baba Yagas The Initiative. 1
V0LTA WE FORM V0LTA 1

Final-blow hulls

Hull Events
Gnosis 2
Scrutinizer Sentinel 1
Drake Navy Issue 1
Proteus 1
Vagabond 1