Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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xiaohuolongB

Appearances
4
Visible killmail appearances
Kills
2
50.0% of appearances
Losses
2
50.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-30 12:01:05
11d ago
Top hotspot
QFGB-E
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: QFGB-E is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Raised by Wolves (Intaki-Business Logistics Union).
Threat profile: Most common visible final-blow threat: Immortal Lunatics (Ministry of Aggressive Destruction).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
QFGB-E 2 2 0 2026-03-22 17:34:27
7P-J38 1 0 1 2026-03-30 12:01:05
DL-CDY 1 0 1 2026-03-29 18:46:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Raised by Wolves Intaki-Business Logistics Union 1
Alzyan's Army Fireball. 1

Victim hulls

Hull Events
Thorax 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Immortal Lunatics Ministry of Aggressive Destruction 1
Fox of Resistance Northern Coalition. 1

Final-blow hulls

Hull Events
Tengu 1
Wolf 1