Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Captain Rac

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-10 13:04:42
20h ago
Top hotspot
Atioth
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: TEST Infrastructure as a Service (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 11 11 0 2026-04-09 11:21:15
BWF-ZZ 2 2 0 2026-04-10 13:04:42
LX-ZOJ 1 1 0 2026-04-09 13:25:21
VSJ-PP 1 1 0 2026-04-04 19:55:36
C-J6MT 1 1 0 2026-03-24 23:43:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
TEST Infrastructure as a Service Test Alliance Please Ignore 3
Destructive Influence Northern Coalition. 2
Players vs. EVE Goonswarm Federation 1
Vesuvian Fleet Apocalypse Now. 1
Light Spot Poacher Fraternity. 1
Thunder Shield Fraternity. 1
The Ark. Northern Coalition. 1
Justice HUN Solyaris Chtonium 1
SpaceX Galactic Siberian Squads 1
Viper-Squad Fraternity. 1

Victim hulls

Hull Events
Maelstrom 4
Ferox 3
Ansiblex Jump Bridge 2
Vexor 2
Revelation Navy Issue 1
Monitor 1
Pharolux Cyno Beacon 1
Revelation 1
Apocalypse Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.