Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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guailing

Appearances
6
Visible killmail appearances
Kills
2
33.3% of appearances
Losses
4
66.7% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-07 05:09:56
1d ago
Top hotspot
D-I9HJ
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: Most common visible final-blow threat: Mostly Cap Stable (Sigma Grindset).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 2 0 2 2026-04-07 05:09:56
Atioth 2 0 2 2026-04-07 03:37:25
WH-JCA 2 2 0 2026-03-09 12:41:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 2

Victim hulls

Hull Events
Crusader 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Mostly Cap Stable Sigma Grindset 1
Dyn Dynasty Goonswarm Federation 1
Primal Instinct Inc. The Initiative. 1
Worthless Carebears The Initiative. 1

Final-blow hulls

Hull Events
Retribution 2
Komodo 1
Nightmare 1