Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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donut muncher04

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-09 03:12:16
21h ago
Top hotspot
Arvasaras
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Arvasaras is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: The New Federation (Sigma Grindset).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Arvasaras 16 16 0 2026-03-20 03:21:41
Ignebaener 2 2 0 2026-03-23 03:09:05
Kaunokka 1 1 0 2026-04-09 03:12:16
Otanuomi 1 1 0 2026-03-11 01:59:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The New Federation Sigma Grindset 3
Good Ole Boys Sigma Grindset 2
Kybernauts Kybernauts Clade 2
Hounds Of Haides Sigma Grindset 2
Yamato Tech Solutions Sigma Grindset 2
Sanity's Redemption 1
Ninjas School For Kids Who Cant Bomb Good 7.62 1
Pochven Police Department Vyraj. 1
Bureau Inferno Sigma Grindset 1
Sensible People Sigma Grindset 1

Victim hulls

Hull Events
Osprey Navy Issue 11
Stiletto 2
Slasher 2
Vargur 1
Mobile Small Warp Disruptor II 1
Sabre 1
Mobile Medium Warp Disruptor I 1
Imicus 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.