Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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sudalex2

Appearances
18
Visible killmail appearances
Kills
18
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-04 01:49:45
5d ago
Top hotspot
7-8EOE
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 7-8EOE is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Southern Cross Monopoly (Flying Dangerous).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
7-8EOE 10 10 0 2026-04-04 01:49:45
UEP0-A 3 3 0 2026-03-31 01:53:49
OKEO-X 3 3 0 2026-03-25 03:58:43
66-PMM 2 2 0 2026-03-16 07:49:37

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Southern Cross Monopoly Flying Dangerous 7
Kun-Lun Goonswarm Federation 4
Weaponised Vegemite Flying Dangerous 2
Cosmic-Wanderers The Initiative. 2
Voidlings V0IDLINGS 1
Disaster Area DISASTER Delivery Service 1
Subsidy H.R.S. Xagenic Freymvork 1

Victim hulls

Hull Events
Hurricane 3
Arbitrator 2
Vexor 2
Stabber 2
Vedmak 1
Mobile Tractor Unit 1
Sabre 1
Apocalypse Navy Issue 1
Zealot 1
Blackbird 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.