Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
35
Visible killmail appearances
Kills
35
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-04 17:54:17
1d ago
Top hotspot
Wirashoda
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Wirashoda is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Imperrors Children (7.62).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Wirashoda 15 15 0 2026-03-09 21:44:53
Raravoss 6 6 0 2026-04-03 19:27:47
Tunudan 4 4 0 2026-03-08 13:44:25
Komo 3 3 0 2026-03-28 19:33:45
Otela 3 3 0 2026-03-13 20:37:22
Otanuomi 2 2 0 2026-04-04 17:54:17
Kaunokka 1 1 0 2026-03-12 10:25:01
Konola 1 1 0 2026-03-08 00:54:50

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Imperrors Children 7.62 13
ISEEU Corporation Observatory Great Bear 5
Baba Yagas The Initiative. 4
Texas of Requiem Texas. 2
Useless Idea 2
Mortis Angelus The morgue. 2
ChuangShi Wings Freedom. 2
Imperial Shipment 1
Republic University 1
Contraband lnc Lack of F3CK3N Talent 1

Victim hulls

Hull Events
Barghest 7
Raven 5
Loki 4
Bifrost 3
Mobile Small Warp Disruptor II 3
Vargur 2
Capsule 2
Magus 1
Deacon 1
Legion 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.