Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Push-Up Fan

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-06 04:14:01
23h ago
Top hotspot
Ahtila
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Ahtila is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: The 5 Percent (7.62).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Ahtila 16 16 0 2026-04-01 09:04:31
Krirald 5 5 0 2026-03-15 08:48:51
Otela 2 2 0 2026-03-13 22:20:52
Senda 1 1 0 2026-04-06 04:14:01
Skarkon 1 1 0 2026-04-04 06:46:19
Harva 1 1 0 2026-03-25 07:07:44
Otanuomi 1 1 0 2026-03-17 07:58:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The 5 Percent 7.62 4
ISEEU Corporation Observatory Great Bear 3
Baba Yagas The Initiative. 3
Useless Idea 2
Quafe Commandos The Obsidian Front - Reborn 2
Primal Instinct Inc. The Initiative. 2
Cool Beans Inc. The Initiative. 2
420 Enterprises. The Initiative. 1
Fancypants Inc The Initiative. 1
ChuangShi Wings Freedom. 1

Victim hulls

Hull Events
Cerberus 5
Flycatcher 3
Pontifex 2
Mobile Small Warp Disruptor I 2
Capsule 2
Nestor 1
Loki 1
Kronos 1
Damnation 1
Eris 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.