Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mars Rave

Appearances
46
Visible killmail appearances
Kills
46
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-06 23:31:22
1d ago
Top hotspot
Vard
19 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Vard is the strongest visible hotspot with 19 appearances (19 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Tribal Liberation Force.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Vard 19 19 0 2026-03-31 01:45:50
Amamake 14 14 0 2026-04-06 23:31:22
Siseide 7 7 0 2026-03-31 00:57:27
Ezzara 2 2 0 2026-03-29 19:55:23
Eszur 2 2 0 2026-03-26 02:43:20
Hadozeko 1 1 0 2026-04-06 22:56:24
Arzad 1 1 0 2026-03-29 20:01:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Tribal Liberation Force 5
Beyond Knowledge Academy 4
Chaos arbiter Fraternity. 4
The Dark Tribe Minmatar Fleet Alliance 4
Absolute Order XLI Absolute Will 3
Genstar Reloaded 3
Post Mortem Services 2
Black Harbor Inc. 2
Percussive Diplomacy Sedition. 2
Neurotoxin Control IIIIIIIIIIIIIIIIIIIIIIIII 2

Victim hulls

Hull Events
Capsule 13
Punisher 3
Federation Navy Comet 2
Republic Fleet Firetail 2
Caracal Navy Issue 2
Caracal 2
Condor 2
Thrasher Fleet Issue 1
Myrmidon Navy Issue 1
Cyclone Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.