Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Motga 06

Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-09 10:21:49
1d ago
Top hotspot
Erlendur
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Erlendur is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Lone Wolves Mining (EZ. Street).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Erlendur 2 2 0 2026-04-09 10:19:32
Otanuomi 2 2 0 2026-03-24 13:22:03
Eldjaerin 2 2 0 2026-03-23 13:38:18
Frulegur 1 1 0 2026-04-09 10:21:49
Diromitur 1 1 0 2026-03-28 05:52:23
Ongund 1 1 0 2026-03-23 13:58:28
Yrmori 1 1 0 2026-03-22 03:28:56
Vorsk 1 1 0 2026-03-13 05:52:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lone Wolves Mining EZ. Street 3
ChuangShi Wings Freedom. 1
Ostrov v okeane Seals on the rocks 1
Industrial Mining and Mayhem HS Ligma Grindset 1
SUPER13 1
Maraque Mining Militia EZ. Street 1
Dusk dreadnought. Dracarys. 1
State War Academy 1
Nekogame COASTAL BROTHERHOOD 1

Victim hulls

Hull Events
Mobile Tractor Unit 2
Hulk 2
Deluge 1
'Packrat' Mobile Tractor Unit 1
Mackinaw 1
Claymore 1
Eris 1
Gila 1
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.