Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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huz1

Appearances
8
Visible killmail appearances
Kills
2
25.0% of appearances
Losses
6
75.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-30 08:07:14
8d ago
Top hotspot
0R-F2F
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0R-F2F is the strongest visible hotspot with 1 appearances (0 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 11:00 UTC and stays active through roughly 13:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0R-F2F 1 0 1 2026-03-30 08:07:14
ZA0L-U 1 1 0 2026-03-30 07:23:24
42XJ-N 1 0 1 2026-03-24 13:52:27
WMBZ-U 1 0 1 2026-03-23 11:46:49
T-GCGL 1 0 1 2026-03-23 03:48:46
NCGR-Q 1 0 1 2026-03-17 11:40:57
G96R-F 1 1 0 2026-03-17 05:50:10
Y-ZXIO 1 0 1 2026-03-09 10:24:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2

Victim hulls

Hull Events
Praxis 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 6

Final-blow hulls

Hull Events
Tower Sentry Guristas III 5
Dire Pithum Eraser 1