Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Maximus Varek

Appearances
6
Visible killmail appearances
Kills
1
16.7% of appearances
Losses
5
83.3% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-31 16:04:08
5d ago
Top hotspot
O-0ERG
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: O-0ERG is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: The Unvanquished (The Unvanquished Order).
Threat profile: Most common visible final-blow threat: Optimistic Wasteland Inc. (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
O-0ERG 3 1 2 2026-03-08 03:08:15
Moclinamaud 1 0 1 2026-03-31 16:04:08
L4X-1V 1 0 1 2026-03-28 04:41:43
15W-GC 1 0 1 2026-03-09 00:49:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Unvanquished The Unvanquished Order 1

Victim hulls

Hull Events
Nemesis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Optimistic Wasteland Inc. Fraternity. 1
Dependable Delinquents Fraternity. 1
The Unvanquished The Unvanquished Order 1
KARNAGE 1
Signal Reflection Rote Kapelle 1

Final-blow hulls

Hull Events
Hurricane Fleet Issue 1
Flycatcher 1
Daredevil 1
Imperial Navy Slicer 1
Nemesis 1