Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

GeorgeTheGreatSS

Appearances
9
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
9
100.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 20:55:23
3d ago
Top hotspot
3USX-F
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 3USX-F is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
3USX-F 2 0 2 2026-04-04 20:55:23
P3EN-E 2 0 2 2026-03-21 00:12:11
JU-OWQ 2 0 2 2026-03-21 00:01:28
V-032 2 0 2 2026-03-18 14:11:17
Mara 1 0 1 2026-03-21 23:50:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 3
Integritas Deepwater Hooligans 2
Tactical Withdrawal Team The Rejected. 2
Zebra Corp Goonswarm Federation 2

Final-blow hulls

Hull Events
Hostile Battleship 2
Proteus 2
Phantasm 2
SCC Security Heavy GunStar 1
Kikimora 1
Caldari Navy Hookbill 1