Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Feylon

Appearances
3
Visible killmail appearances
Kills
1
33.3% of appearances
Losses
2
66.7% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-22 20:25:14
14d ago
Top hotspot
DE-IHK
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: DE-IHK is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Safety Third (Brotherhood of Spacers).
Threat profile: Most common visible final-blow threat: Red Pill Gaming Syndicate (Brotherhood of Spacers).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
DE-IHK 3 1 2 2026-03-22 20:25:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Safety Third Brotherhood of Spacers 1

Victim hulls

Hull Events
Cynabal 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Red Pill Gaming Syndicate Brotherhood of Spacers 1
oven fresh pita breads Ignore This. 1

Final-blow hulls

Hull Events
Flycatcher 1
Retribution 1