Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Templar Mark

Appearances
18
Visible killmail appearances
Kills
18
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-31 19:39:46
6d ago
Top hotspot
0UBC-R
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0UBC-R is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Sons of Zeus. (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0UBC-R 8 8 0 2026-03-22 19:23:21
27-HP0 3 3 0 2026-03-31 19:39:46
O-9G5Y 2 2 0 2026-03-29 12:26:43
RZ-TI6 2 2 0 2026-03-17 17:33:22
RQN-OO 2 2 0 2026-03-14 20:05:44
TTP-2B 1 1 0 2026-03-20 22:48:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Sons of Zeus. The Initiative. 5
AMS Empire AMS Alliance 2
Little Red Riding Hole Wolves Amongst Strangers 2
Chaos arbiter Fraternity. 2
420 Enterprises. The Initiative. 1
Zalvarians Zalvarians Alliance 1
Worthless Carebears The Initiative. 1
Ronin ONE Ronin Reloaded 1
Sargos Corporation 4Crabs Tavern 1
Evil Space Goblins BorderZone 1

Victim hulls

Hull Events
Wolf 3
Loki 2
Capsule 2
Vedmak 1
Drake Navy Issue 1
Osprey Navy Issue 1
Hurricane 1
Flycatcher 1
Eris 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.