Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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helicity

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-07 09:07:44
4d ago
Top hotspot
Atioth
14 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 14 appearances (14 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Ascendance (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 14 14 0 2026-04-07 09:07:44
4-HWWF 12 12 0 2026-03-18 01:15:11
D-I9HJ 9 9 0 2026-03-18 02:02:56
Z-GY5S 1 1 0 2026-03-25 00:49:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ascendance Goonswarm Federation 3
KarmaFleet Goonswarm Federation 2
Trust Doesn't Rust Goonswarm Federation 2
Unexpected Company Out of the Blue. 2
Deaths Consortium The Initiative. 2
Infinite Point The Initiative. 1
Bureau Inferno Sigma Grindset 1
Narkotik France Out of the Blue. 1
Demonic Retribution The Initiative. 1
Death Runs Riot Out of the Blue. 1

Victim hulls

Hull Events
Cerberus 7
Maelstrom 5
Raven Navy Issue 4
Azariel 2
Fortizar 2
Capsule 2
Moros Navy Issue 1
Revelation Navy Issue 1
Monitor 1
Apostle 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.